The Godfather: Game previsualization

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I was a Senior Art Director at EA for The Godfather video game, and responsible for the game's character team. This is a rough "visual bar" piece for XBox 360 and PS3, I created the environment in Maya, and altered the existing model and in-game animation. We were going for a subtlety that was unusual for this studio. Vito is a high-res game avatar, with only about 6,000 polygons. The voice and mocap performance is by Doug Abrams, a Canadian actor, and the original animation is by David Jackson. Vito was modeled and textured by Jenny Chang.


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